pub enum TicTacToeEvent {
OnOpponentMove {
new_state: GameState,
},
}
Variants§
Implementations§
Source§impl TicTacToeEvent
impl TicTacToeEvent
pub fn into_on_opponent_move(self) -> Option<GameState>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TicTacToeEvent
impl RefUnwindSafe for TicTacToeEvent
impl Send for TicTacToeEvent
impl Sync for TicTacToeEvent
impl Unpin for TicTacToeEvent
impl UnwindSafe for TicTacToeEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more