pub struct GameState;
Trait Implementations§
Source§impl<D> Decode<GameState, D> for GameStatewhere
D: ResourceDialect,
impl<D> Decode<GameState, D> for GameStatewhere
D: ResourceDialect,
Source§impl Ord for GameState
impl Ord for GameState
Source§impl PartialOrd for GameState
impl PartialOrd for GameState
Source§impl TypeMarker for GameState
impl TypeMarker for GameState
Source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
Source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.Source§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read moreSource§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.Source§impl ValueTypeMarker for GameState
impl ValueTypeMarker for GameState
Source§type Borrowed<'a> = &'a GameState
type Borrowed<'a> = &'a GameState
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read moreSource§fn borrow(
value: &<GameState as TypeMarker>::Owned,
) -> <GameState as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<GameState as TypeMarker>::Owned, ) -> <GameState as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Copy for GameState
impl Eq for GameState
impl Persistable for GameState
impl StructuralPartialEq for GameState
Auto Trait Implementations§
impl Freeze for GameState
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnwindSafe for GameState
Blanket Implementations§
Source§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
Source§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
Source§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T> InstanceFromServiceTransport<T> for T
impl<T> InstanceFromServiceTransport<T> for T
§fn from_service_transport(handle: T) -> T
fn from_service_transport(handle: T) -> T
Converts the given service transport handle of type
T
to [Self
]