pub enum SerializablePlayerState {
Idle = 0,
Playing = 1,
Paused = 2,
Buffering = 3,
Error = 4,
}
Variants§
Trait Implementations§
Source§impl Debug for SerializablePlayerState
impl Debug for SerializablePlayerState
Source§impl From<PlayerState> for SerializablePlayerState
Wrap the FIDL PlayerState as a serializable object.
impl From<PlayerState> for SerializablePlayerState
Wrap the FIDL PlayerState as a serializable object.
Source§fn from(ps: PlayerState) -> Self
fn from(ps: PlayerState) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for SerializablePlayerState
impl RefUnwindSafe for SerializablePlayerState
impl Send for SerializablePlayerState
impl Sync for SerializablePlayerState
impl Unpin for SerializablePlayerState
impl UnwindSafe for SerializablePlayerState
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impl<T> BorrowMut<T> for Twhere
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