pub enum CustomPlayerApplicationSettingsAttributeId {
    Equalizer = 1,
    RepeatStatusMode = 2,
    ShuffleMode = 3,
    ScanMode = 4,
}Variants§
Trait Implementations§
Source§impl Clone for CustomPlayerApplicationSettingsAttributeId
 
impl Clone for CustomPlayerApplicationSettingsAttributeId
Source§fn clone(&self) -> CustomPlayerApplicationSettingsAttributeId
 
fn clone(&self) -> CustomPlayerApplicationSettingsAttributeId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl From<u8> for CustomPlayerApplicationSettingsAttributeId
 
impl From<u8> for CustomPlayerApplicationSettingsAttributeId
Source§fn from(attribute_id: u8) -> CustomPlayerApplicationSettingsAttributeId
 
fn from(attribute_id: u8) -> CustomPlayerApplicationSettingsAttributeId
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for CustomPlayerApplicationSettingsAttributeId
impl RefUnwindSafe for CustomPlayerApplicationSettingsAttributeId
impl Send for CustomPlayerApplicationSettingsAttributeId
impl Sync for CustomPlayerApplicationSettingsAttributeId
impl Unpin for CustomPlayerApplicationSettingsAttributeId
impl UnwindSafe for CustomPlayerApplicationSettingsAttributeId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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impl<T, D> Encode<Ambiguous1, D> for Twhere
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
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if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
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    T: ?Sized,
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Tries to perform the conversion.