pub struct DirectoryInfo {
pub attributes: Option<NodeAttributes2>,
}
Fields§
§attributes: Option<NodeAttributes2>
Trait Implementations§
Source§impl Clone for DirectoryInfo
impl Clone for DirectoryInfo
Source§fn clone(&self) -> DirectoryInfo
fn clone(&self) -> DirectoryInfo
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DirectoryInfo
impl Debug for DirectoryInfo
Source§impl Encodable for DirectoryInfo
impl Encodable for DirectoryInfo
Source§type Encoded = WireDirectoryInfo
type Encoded = WireDirectoryInfo
The wire type for the value.
§const COPY_OPTIMIZATION: CopyOptimization<Self> = _
const COPY_OPTIMIZATION: CopyOptimization<Self> = _
An optimization flag that allows the bytes of this type to be copied directly during
encoding instead of calling
encode
. Read moreSource§impl<___E> Encode<___E> for DirectoryInfowhere
___E: Encoder + ?Sized,
impl<___E> Encode<___E> for DirectoryInfowhere
___E: Encoder + ?Sized,
Source§impl TakeFrom<WireDirectoryInfo> for DirectoryInfo
impl TakeFrom<WireDirectoryInfo> for DirectoryInfo
Source§fn take_from(from: &WireDirectoryInfo) -> Self
fn take_from(from: &WireDirectoryInfo) -> Self
Converts from the given
T
, taking any resources that can’t be cloned.§const COPY_OPTIMIZATION: CopyOptimization<Self> = _
const COPY_OPTIMIZATION: CopyOptimization<Self> = _
An optimization flag that allows the bytes of this type to be copied directly during
conversion instead of calling
take_from
. Read moreAuto Trait Implementations§
impl Freeze for DirectoryInfo
impl RefUnwindSafe for DirectoryInfo
impl Send for DirectoryInfo
impl Sync for DirectoryInfo
impl Unpin for DirectoryInfo
impl UnwindSafe for DirectoryInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more