pub struct NodeController;
Expand description
The type corresponding to the NodeController protocol. Protocol through which a parent node controls one of its children.
Trait Implementations§
Source§impl<___H, ___T> ClientProtocol<___H, ___T> for NodeControllerwhere
___H: NodeControllerClientHandler<___T> + Send,
___T: Transport,
<RequestBind as Method>::Response: Decode<<___T as Transport>::RecvBuffer>,
<OnBind as Method>::Response: Decode<<___T as Transport>::RecvBuffer>,
impl<___H, ___T> ClientProtocol<___H, ___T> for NodeControllerwhere
___H: NodeControllerClientHandler<___T> + Send,
___T: Transport,
<RequestBind as Method>::Response: Decode<<___T as Transport>::RecvBuffer>,
<OnBind as Method>::Response: Decode<<___T as Transport>::RecvBuffer>,
Source§impl Debug for NodeController
impl Debug for NodeController
Source§impl From<NodeController> for NodeControllerMarker
impl From<NodeController> for NodeControllerMarker
Source§fn from(_: NodeController) -> Self
fn from(_: NodeController) -> Self
Converts to this type from the input type.
Source§impl<___T> Protocol<___T> for NodeControllerwhere
___T: Transport,
impl<___T> Protocol<___T> for NodeControllerwhere
___T: Transport,
Source§type ClientSender = NodeControllerClientSender<___T>
type ClientSender = NodeControllerClientSender<___T>
The client sender for the protocol. It must be a
#[repr(transparent)]
wrapper around
ClientSender<T>
.Source§type ServerSender = NodeControllerServerSender<___T>
type ServerSender = NodeControllerServerSender<___T>
The server sender for the protocol. It must be a
#[repr(transparent)]
wrapper around
ServerSender<T>
.Source§impl<___H, ___T> ServerProtocol<___H, ___T> for NodeControllerwhere
___H: NodeControllerServerHandler<___T> + Send,
___T: Transport,
<RequestBind as Method>::Request: Decode<<___T as Transport>::RecvBuffer>,
impl<___H, ___T> ServerProtocol<___H, ___T> for NodeControllerwhere
___H: NodeControllerServerHandler<___T> + Send,
___T: Transport,
<RequestBind as Method>::Request: Decode<<___T as Transport>::RecvBuffer>,
Source§async fn on_one_way(
handler: &mut ___H,
sender: &ServerSender<Self, ___T>,
ordinal: u64,
buffer: ___T::RecvBuffer,
)
async fn on_one_way( handler: &mut ___H, sender: &ServerSender<Self, ___T>, ordinal: u64, buffer: ___T::RecvBuffer, )
Handles a received server one-way message with the given handler.
Source§async fn on_two_way(
handler: &mut ___H,
sender: &ServerSender<Self, ___T>,
ordinal: u64,
buffer: ___T::RecvBuffer,
responder: Responder,
)
async fn on_two_way( handler: &mut ___H, sender: &ServerSender<Self, ___T>, ordinal: u64, buffer: ___T::RecvBuffer, responder: Responder, )
Handles a received server two-way message with the given handler.
Auto Trait Implementations§
impl Freeze for NodeController
impl RefUnwindSafe for NodeController
impl Send for NodeController
impl Sync for NodeController
impl Unpin for NodeController
impl UnwindSafe for NodeController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more