Union WireHandle
#[repr(C, align(4))]
pub union WireHandle {
/* private fields */
}
Expand description
A Zircon handle.
Implementations§
§impl WireHandle
impl WireHandle
pub fn set_encoded_present(out: &mut MaybeUninit<WireHandle>)
pub fn set_encoded_present(out: &mut MaybeUninit<WireHandle>)
Encodes a handle as present in an output.
pub fn is_invalid(&self) -> bool
pub fn is_invalid(&self) -> bool
Returns whether the underlying zx_handle_t
is invalid.
pub fn as_raw_handle(&self) -> u32
pub fn as_raw_handle(&self) -> u32
Returns the underlying zx_handle_t
.
Trait Implementations§
§impl Debug for WireHandle
impl Debug for WireHandle
§impl<D> Decode<D> for WireHandlewhere
D: HandleDecoder + ?Sized,
impl<D> Decode<D> for WireHandlewhere
D: HandleDecoder + ?Sized,
§fn decode(
slot: Slot<'_, WireHandle>,
decoder: &mut D,
) -> Result<(), DecodeError>
fn decode( slot: Slot<'_, WireHandle>, decoder: &mut D, ) -> Result<(), DecodeError>
Decodes a value into a slot using a decoder. Read more
§impl FromWire<WireHandle> for Handle
impl FromWire<WireHandle> for Handle
§fn from_wire(wire: WireHandle) -> Handle
fn from_wire(wire: WireHandle) -> Handle
Converts the given
wire
to this type.§const COPY_OPTIMIZATION: CopyOptimization<W, Self> = _
const COPY_OPTIMIZATION: CopyOptimization<W, Self> = _
§impl Wire for WireHandle
impl Wire for WireHandle
§type Decoded<'de> = WireHandle
type Decoded<'de> = WireHandle
The decoded wire type, restricted to the
'de
lifetime.§fn zero_padding(_: &mut MaybeUninit<WireHandle>)
fn zero_padding(_: &mut MaybeUninit<WireHandle>)
Writes zeroes to the padding for this type, if any.
Auto Trait Implementations§
impl Freeze for WireHandle
impl RefUnwindSafe for WireHandle
impl Send for WireHandle
impl Sync for WireHandle
impl Unpin for WireHandle
impl UnwindSafe for WireHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more