Struct SceneAddDirectionalLightCmd
#[repr(C)]pub struct SceneAddDirectionalLightCmd {
pub scene_id: u32,
pub light_id: u32,
}
Expand description
Adds the light specified by light_id
specified by light_id
to the scene
identified by scene_id
.
Fields§
§scene_id: u32
§light_id: u32
Trait Implementations§
§impl Clone for SceneAddDirectionalLightCmd
impl Clone for SceneAddDirectionalLightCmd
§fn clone(&self) -> SceneAddDirectionalLightCmd
fn clone(&self) -> SceneAddDirectionalLightCmd
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneAddDirectionalLightCmd
impl Debug for SceneAddDirectionalLightCmd
§impl<D> Decode<SceneAddDirectionalLightCmd, D> for SceneAddDirectionalLightCmdwhere
D: ResourceDialect,
impl<D> Decode<SceneAddDirectionalLightCmd, D> for SceneAddDirectionalLightCmdwhere
D: ResourceDialect,
§fn new_empty() -> SceneAddDirectionalLightCmd
fn new_empty() -> SceneAddDirectionalLightCmd
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<SceneAddDirectionalLightCmd, D> for &SceneAddDirectionalLightCmdwhere
D: ResourceDialect,
impl<D> Encode<SceneAddDirectionalLightCmd, D> for &SceneAddDirectionalLightCmdwhere
D: ResourceDialect,
§impl Hash for SceneAddDirectionalLightCmd
impl Hash for SceneAddDirectionalLightCmd
§impl Ord for SceneAddDirectionalLightCmd
impl Ord for SceneAddDirectionalLightCmd
§fn cmp(&self, other: &SceneAddDirectionalLightCmd) -> Ordering
fn cmp(&self, other: &SceneAddDirectionalLightCmd) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for SceneAddDirectionalLightCmd
impl PartialEq for SceneAddDirectionalLightCmd
§impl PartialOrd for SceneAddDirectionalLightCmd
impl PartialOrd for SceneAddDirectionalLightCmd
§impl TypeMarker for SceneAddDirectionalLightCmd
impl TypeMarker for SceneAddDirectionalLightCmd
§type Owned = SceneAddDirectionalLightCmd
type Owned = SceneAddDirectionalLightCmd
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for SceneAddDirectionalLightCmd
impl ValueTypeMarker for SceneAddDirectionalLightCmd
§type Borrowed<'a> = &'a SceneAddDirectionalLightCmd
type Borrowed<'a> = &'a SceneAddDirectionalLightCmd
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<SceneAddDirectionalLightCmd as TypeMarker>::Owned,
) -> <SceneAddDirectionalLightCmd as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<SceneAddDirectionalLightCmd as TypeMarker>::Owned, ) -> <SceneAddDirectionalLightCmd as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Copy for SceneAddDirectionalLightCmd
impl Eq for SceneAddDirectionalLightCmd
impl Persistable for SceneAddDirectionalLightCmd
impl StructuralPartialEq for SceneAddDirectionalLightCmd
Auto Trait Implementations§
impl Freeze for SceneAddDirectionalLightCmd
impl RefUnwindSafe for SceneAddDirectionalLightCmd
impl Send for SceneAddDirectionalLightCmd
impl Sync for SceneAddDirectionalLightCmd
impl Unpin for SceneAddDirectionalLightCmd
impl UnwindSafe for SceneAddDirectionalLightCmd
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more