Enum Orientation
#[repr(u32)]pub enum Orientation {
Ccw0Degrees = 1,
Ccw90Degrees = 2,
Ccw180Degrees = 3,
Ccw270Degrees = 4,
}
Expand description
In Flatland, the +X axis is to the right and +Y axis is down. There is no notion of a Z axis. Due to the lack of a Z axis, there is no mathematical notion of “handedness” (either right or left) with respect to rotation. Thus, we define a counter-clockwise rotation in the same way as if a skeuomorphic clock were to be displayed on the screen, with the hands of said clock moving in a CCW motion from the POV of the observer.
Variants§
Implementations§
§impl Orientation
impl Orientation
pub fn from_primitive(prim: u32) -> Option<Orientation>
pub const fn into_primitive(self) -> u32
pub fn is_unknown(&self) -> bool
👎Deprecated: Strict enums should not use
is_unknown
Trait Implementations§
§impl Clone for Orientation
impl Clone for Orientation
§fn clone(&self) -> Orientation
fn clone(&self) -> Orientation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Orientation
impl Debug for Orientation
§impl<D> Decode<Orientation, D> for Orientationwhere
D: ResourceDialect,
impl<D> Decode<Orientation, D> for Orientationwhere
D: ResourceDialect,
§fn new_empty() -> Orientation
fn new_empty() -> Orientation
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<Orientation, D> for Orientationwhere
D: ResourceDialect,
impl<D> Encode<Orientation, D> for Orientationwhere
D: ResourceDialect,
§impl Hash for Orientation
impl Hash for Orientation
§impl Ord for Orientation
impl Ord for Orientation
§impl PartialEq for Orientation
impl PartialEq for Orientation
§impl PartialOrd for Orientation
impl PartialOrd for Orientation
§impl TypeMarker for Orientation
impl TypeMarker for Orientation
§type Owned = Orientation
type Owned = Orientation
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for Orientation
impl ValueTypeMarker for Orientation
§type Borrowed<'a> = Orientation
type Borrowed<'a> = Orientation
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<Orientation as TypeMarker>::Owned,
) -> <Orientation as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<Orientation as TypeMarker>::Owned, ) -> <Orientation as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Copy for Orientation
impl Eq for Orientation
impl StructuralPartialEq for Orientation
Auto Trait Implementations§
impl Freeze for Orientation
impl RefUnwindSafe for Orientation
impl Send for Orientation
impl Sync for Orientation
impl Unpin for Orientation
impl UnwindSafe for Orientation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more