Enum NetworkRegistryRequest

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pub enum NetworkRegistryRequest {
    SetDefault {
        network_id: OptionalUint32,
        responder: NetworkRegistrySetDefaultResponder,
    },
    Add {
        network: Network,
        responder: NetworkRegistryAddResponder,
    },
    Update {
        network: Network,
        responder: NetworkRegistryUpdateResponder,
    },
    Remove {
        network_id: u32,
        responder: NetworkRegistryRemoveResponder,
    },
    CheckPresence {
        responder: NetworkRegistryCheckPresenceResponder,
    },
}

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SetDefault

Sets the default network.

The network must have previously been registered by a call to Add.

Fields

§network_id: OptionalUint32
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Add

Add a new network.

This call will not return until the DNS servers have been successfully updated in netcfg.

Fields

§network: Network
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Update

Update a previously Added network. This call will not return until the DNS servers have been successfully updated in netcfg.

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Remove

Remove a previously Added network. This call will not return until the DNS servers have been successfully updated in netcfg.

Fields

§network_id: u32
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CheckPresence

No-op method that allows checking for presence.

TODO(https://fxbug.dev/296283299): It’s not currently possible for a client with an optionally-provided protocol to check whether there’s someone on the other end without making a FIDL call . This method provides a workaround by giving a client a method that it can call to check for liveness.

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impl Debug for NetworkRegistryRequest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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