Struct PlayerAddSoundFromFileResponse
#[repr(C)]pub struct PlayerAddSoundFromFileResponse {
pub duration: i64,
}
Fields§
§duration: i64
Trait Implementations§
§impl Clone for PlayerAddSoundFromFileResponse
impl Clone for PlayerAddSoundFromFileResponse
§fn clone(&self) -> PlayerAddSoundFromFileResponse
fn clone(&self) -> PlayerAddSoundFromFileResponse
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayerAddSoundFromFileResponse
impl Debug for PlayerAddSoundFromFileResponse
§impl<D> Decode<PlayerAddSoundFromFileResponse, D> for PlayerAddSoundFromFileResponsewhere
D: ResourceDialect,
impl<D> Decode<PlayerAddSoundFromFileResponse, D> for PlayerAddSoundFromFileResponsewhere
D: ResourceDialect,
§fn new_empty() -> PlayerAddSoundFromFileResponse
fn new_empty() -> PlayerAddSoundFromFileResponse
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<PlayerAddSoundFromFileResponse, D> for &PlayerAddSoundFromFileResponsewhere
D: ResourceDialect,
impl<D> Encode<PlayerAddSoundFromFileResponse, D> for &PlayerAddSoundFromFileResponsewhere
D: ResourceDialect,
§impl Hash for PlayerAddSoundFromFileResponse
impl Hash for PlayerAddSoundFromFileResponse
§impl Ord for PlayerAddSoundFromFileResponse
impl Ord for PlayerAddSoundFromFileResponse
§fn cmp(&self, other: &PlayerAddSoundFromFileResponse) -> Ordering
fn cmp(&self, other: &PlayerAddSoundFromFileResponse) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for PlayerAddSoundFromFileResponse
impl PartialEq for PlayerAddSoundFromFileResponse
§impl PartialOrd for PlayerAddSoundFromFileResponse
impl PartialOrd for PlayerAddSoundFromFileResponse
§impl TypeMarker for PlayerAddSoundFromFileResponse
impl TypeMarker for PlayerAddSoundFromFileResponse
§type Owned = PlayerAddSoundFromFileResponse
type Owned = PlayerAddSoundFromFileResponse
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for PlayerAddSoundFromFileResponse
impl ValueTypeMarker for PlayerAddSoundFromFileResponse
§type Borrowed<'a> = &'a PlayerAddSoundFromFileResponse
type Borrowed<'a> = &'a PlayerAddSoundFromFileResponse
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<PlayerAddSoundFromFileResponse as TypeMarker>::Owned,
) -> <PlayerAddSoundFromFileResponse as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<PlayerAddSoundFromFileResponse as TypeMarker>::Owned, ) -> <PlayerAddSoundFromFileResponse as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Copy for PlayerAddSoundFromFileResponse
impl Eq for PlayerAddSoundFromFileResponse
impl Persistable for PlayerAddSoundFromFileResponse
impl StructuralPartialEq for PlayerAddSoundFromFileResponse
Auto Trait Implementations§
impl Freeze for PlayerAddSoundFromFileResponse
impl RefUnwindSafe for PlayerAddSoundFromFileResponse
impl Send for PlayerAddSoundFromFileResponse
impl Sync for PlayerAddSoundFromFileResponse
impl Unpin for PlayerAddSoundFromFileResponse
impl UnwindSafe for PlayerAddSoundFromFileResponse
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more