#[repr(u32)]pub enum PlayerState {
    Idle = 0,
    Playing = 1,
    Paused = 2,
    Buffering = 3,
    Error = 4,
}Expand description
State of a media player.
Variants§
Idle = 0
The initial state of a session if there is no associated media.
Playing = 1
The player is playing.
Paused = 2
The player is paused.
Buffering = 3
The player would be playing, but is temporarily paused for buffering.
Error = 4
The player cannot recover from this state and will close.
Implementations§
Source§impl PlayerState
 
impl PlayerState
pub fn from_primitive(prim: u32) -> Option<PlayerState>
pub const fn into_primitive(self) -> u32
Trait Implementations§
Source§impl Clone for PlayerState
 
impl Clone for PlayerState
Source§fn clone(&self) -> PlayerState
 
fn clone(&self) -> PlayerState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for PlayerState
 
impl Debug for PlayerState
Source§impl<D> Decode<PlayerState, D> for PlayerStatewhere
    D: ResourceDialect,
 
impl<D> Decode<PlayerState, D> for PlayerStatewhere
    D: ResourceDialect,
Source§fn new_empty() -> PlayerState
 
fn new_empty() -> PlayerState
Creates a valid instance of 
Self. The specific value does not matter,
since it will be overwritten by decode.Source§impl<D> Encode<PlayerState, D> for PlayerStatewhere
    D: ResourceDialect,
 
impl<D> Encode<PlayerState, D> for PlayerStatewhere
    D: ResourceDialect,
Source§impl Hash for PlayerState
 
impl Hash for PlayerState
Source§impl Ord for PlayerState
 
impl Ord for PlayerState
Source§fn cmp(&self, other: &PlayerState) -> Ordering
 
fn cmp(&self, other: &PlayerState) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
    Self: Sized,
 
fn max(self, other: Self) -> Selfwhere
    Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for PlayerState
 
impl PartialEq for PlayerState
Source§impl PartialOrd for PlayerState
 
impl PartialOrd for PlayerState
Source§impl TypeMarker for PlayerState
 
impl TypeMarker for PlayerState
Source§type Owned = PlayerState
 
type Owned = PlayerState
The owned Rust type which this FIDL type decodes into.
Source§fn inline_align(_context: Context) -> usize
 
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
Source§fn inline_size(_context: Context) -> usize
 
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of 
inline_align.Source§fn encode_is_copy() -> bool
 
fn encode_is_copy() -> bool
Returns true if the memory layout of 
Self::Owned matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned to a single memcpy. Read moreSource§fn decode_is_copy() -> bool
 
fn decode_is_copy() -> bool
Returns true if the memory layout of 
Self::Owned matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned to a single memcpy.Source§impl ValueTypeMarker for PlayerState
 
impl ValueTypeMarker for PlayerState
Source§type Borrowed<'a> = PlayerState
 
type Borrowed<'a> = PlayerState
The Rust type to use for encoding. This is a particular 
Encode<Self>
type cheaply obtainable from &Self::Owned. There are three cases: Read moreSource§fn borrow(
    value: &<PlayerState as TypeMarker>::Owned,
) -> <PlayerState as ValueTypeMarker>::Borrowed<'_>
 
fn borrow( value: &<PlayerState as TypeMarker>::Owned, ) -> <PlayerState as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from 
&Self::Owned to Self::Borrowed.impl Copy for PlayerState
impl Eq for PlayerState
impl StructuralPartialEq for PlayerState
Auto Trait Implementations§
impl Freeze for PlayerState
impl RefUnwindSafe for PlayerState
impl Send for PlayerState
impl Sync for PlayerState
impl Unpin for PlayerState
impl UnwindSafe for PlayerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more