Struct PlayerSubType
pub struct PlayerSubType(/* private fields */);
Expand description
The Player Sub Type associated with a media player. Defined by AVRCP 1.6.2 section 6.10.2.1.
Implementations§
§impl PlayerSubType
impl PlayerSubType
pub const AUDIO_BOOK: PlayerSubType
pub const PODCAST: PlayerSubType
§impl PlayerSubType
impl PlayerSubType
pub const fn empty() -> PlayerSubType
pub const fn empty() -> PlayerSubType
Get a flags value with all bits unset.
pub const fn all() -> PlayerSubType
pub const fn all() -> PlayerSubType
Get a flags value with all known bits set.
pub const fn bits(&self) -> u32
pub const fn bits(&self) -> u32
Get the underlying bits value.
The returned value is exactly the bits set in this flags value.
pub const fn from_bits(bits: u32) -> Option<PlayerSubType>
pub const fn from_bits(bits: u32) -> Option<PlayerSubType>
Convert from a bits value.
This method will return None
if any unknown bits are set.
pub const fn from_bits_truncate(bits: u32) -> PlayerSubType
pub const fn from_bits_truncate(bits: u32) -> PlayerSubType
Convert from a bits value, unsetting any unknown bits.
pub const fn from_bits_retain(bits: u32) -> PlayerSubType
pub const fn from_bits_retain(bits: u32) -> PlayerSubType
Convert from a bits value exactly.
pub fn from_name(name: &str) -> Option<PlayerSubType>
pub fn from_name(name: &str) -> Option<PlayerSubType>
Get a flags value with the bits of a flag with the given name set.
This method will return None
if name
is empty or doesn’t
correspond to any named flag.
pub const fn intersects(&self, other: PlayerSubType) -> bool
pub const fn intersects(&self, other: PlayerSubType) -> bool
Whether any set bits in a source flags value are also set in a target flags value.
pub const fn contains(&self, other: PlayerSubType) -> bool
pub const fn contains(&self, other: PlayerSubType) -> bool
Whether all set bits in a source flags value are also set in a target flags value.
pub fn insert(&mut self, other: PlayerSubType)
pub fn insert(&mut self, other: PlayerSubType)
The bitwise or (|
) of the bits in two flags values.
pub fn remove(&mut self, other: PlayerSubType)
pub fn remove(&mut self, other: PlayerSubType)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
remove
won’t truncate other
, but the !
operator will.
pub fn toggle(&mut self, other: PlayerSubType)
pub fn toggle(&mut self, other: PlayerSubType)
The bitwise exclusive-or (^
) of the bits in two flags values.
pub fn set(&mut self, other: PlayerSubType, value: bool)
pub fn set(&mut self, other: PlayerSubType, value: bool)
Call insert
when value
is true
or remove
when value
is false
.
pub const fn intersection(self, other: PlayerSubType) -> PlayerSubType
pub const fn intersection(self, other: PlayerSubType) -> PlayerSubType
The bitwise and (&
) of the bits in two flags values.
pub const fn union(self, other: PlayerSubType) -> PlayerSubType
pub const fn union(self, other: PlayerSubType) -> PlayerSubType
The bitwise or (|
) of the bits in two flags values.
pub const fn difference(self, other: PlayerSubType) -> PlayerSubType
pub const fn difference(self, other: PlayerSubType) -> PlayerSubType
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
pub const fn symmetric_difference(self, other: PlayerSubType) -> PlayerSubType
pub const fn symmetric_difference(self, other: PlayerSubType) -> PlayerSubType
The bitwise exclusive-or (^
) of the bits in two flags values.
pub const fn complement(self) -> PlayerSubType
pub const fn complement(self) -> PlayerSubType
The bitwise negation (!
) of the bits in a flags value, truncating the result.
§impl PlayerSubType
impl PlayerSubType
pub const fn iter(&self) -> Iter<PlayerSubType>
pub const fn iter(&self) -> Iter<PlayerSubType>
Yield a set of contained flags values.
Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.
pub const fn iter_names(&self) -> IterNames<PlayerSubType>
pub const fn iter_names(&self) -> IterNames<PlayerSubType>
Yield a set of contained named flags values.
This method is like iter
, except only yields bits in contained named flags.
Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
§impl PlayerSubType
impl PlayerSubType
pub fn has_unknown_bits(&self) -> bool
has_unknown_bits
pub fn get_unknown_bits(&self) -> u32
get_unknown_bits
Trait Implementations§
§impl Binary for PlayerSubType
impl Binary for PlayerSubType
§impl BitAnd for PlayerSubType
impl BitAnd for PlayerSubType
§fn bitand(self, other: PlayerSubType) -> PlayerSubType
fn bitand(self, other: PlayerSubType) -> PlayerSubType
The bitwise and (&
) of the bits in two flags values.
§type Output = PlayerSubType
type Output = PlayerSubType
&
operator.§impl BitAndAssign for PlayerSubType
impl BitAndAssign for PlayerSubType
§fn bitand_assign(&mut self, other: PlayerSubType)
fn bitand_assign(&mut self, other: PlayerSubType)
The bitwise and (&
) of the bits in two flags values.
§impl BitOr for PlayerSubType
impl BitOr for PlayerSubType
§fn bitor(self, other: PlayerSubType) -> PlayerSubType
fn bitor(self, other: PlayerSubType) -> PlayerSubType
The bitwise or (|
) of the bits in two flags values.
§type Output = PlayerSubType
type Output = PlayerSubType
|
operator.§impl BitOrAssign for PlayerSubType
impl BitOrAssign for PlayerSubType
§fn bitor_assign(&mut self, other: PlayerSubType)
fn bitor_assign(&mut self, other: PlayerSubType)
The bitwise or (|
) of the bits in two flags values.
§impl BitXor for PlayerSubType
impl BitXor for PlayerSubType
§fn bitxor(self, other: PlayerSubType) -> PlayerSubType
fn bitxor(self, other: PlayerSubType) -> PlayerSubType
The bitwise exclusive-or (^
) of the bits in two flags values.
§type Output = PlayerSubType
type Output = PlayerSubType
^
operator.§impl BitXorAssign for PlayerSubType
impl BitXorAssign for PlayerSubType
§fn bitxor_assign(&mut self, other: PlayerSubType)
fn bitxor_assign(&mut self, other: PlayerSubType)
The bitwise exclusive-or (^
) of the bits in two flags values.
§impl Clone for PlayerSubType
impl Clone for PlayerSubType
§fn clone(&self) -> PlayerSubType
fn clone(&self) -> PlayerSubType
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for PlayerSubType
impl Debug for PlayerSubType
§impl<D> Decode<PlayerSubType, D> for PlayerSubTypewhere
D: ResourceDialect,
impl<D> Decode<PlayerSubType, D> for PlayerSubTypewhere
D: ResourceDialect,
§fn new_empty() -> PlayerSubType
fn new_empty() -> PlayerSubType
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl Default for PlayerSubType
impl Default for PlayerSubType
§fn default() -> PlayerSubType
fn default() -> PlayerSubType
§impl<D> Encode<PlayerSubType, D> for PlayerSubTypewhere
D: ResourceDialect,
impl<D> Encode<PlayerSubType, D> for PlayerSubTypewhere
D: ResourceDialect,
§impl Extend<PlayerSubType> for PlayerSubType
impl Extend<PlayerSubType> for PlayerSubType
§fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = PlayerSubType>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = PlayerSubType>,
The bitwise or (|
) of the bits in each flags value.
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)§impl Flags for PlayerSubType
impl Flags for PlayerSubType
§const FLAGS: &'static [Flag<PlayerSubType>]
const FLAGS: &'static [Flag<PlayerSubType>]
§fn from_bits_retain(bits: u32) -> PlayerSubType
fn from_bits_retain(bits: u32) -> PlayerSubType
§fn contains_unknown_bits(&self) -> bool
fn contains_unknown_bits(&self) -> bool
true
if any unknown bits are set.§fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
§fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
§fn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
§fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
§fn contains(&self, other: Self) -> boolwhere
Self: Sized,
fn contains(&self, other: Self) -> boolwhere
Self: Sized,
§fn insert(&mut self, other: Self)where
Self: Sized,
fn insert(&mut self, other: Self)where
Self: Sized,
|
) of the bits in two flags values.§fn remove(&mut self, other: Self)where
Self: Sized,
fn remove(&mut self, other: Self)where
Self: Sized,
&!
). Read more§fn toggle(&mut self, other: Self)where
Self: Sized,
fn toggle(&mut self, other: Self)where
Self: Sized,
^
) of the bits in two flags values.§fn set(&mut self, other: Self, value: bool)where
Self: Sized,
fn set(&mut self, other: Self, value: bool)where
Self: Sized,
Flags::insert
] when value
is true
or [Flags::remove
] when value
is false
.§fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&
) of the bits in two flags values.§fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
&!
). Read more§fn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^
) of the bits in two flags values.§fn complement(self) -> Self
fn complement(self) -> Self
!
) of the bits in a flags value, truncating the result.§impl FromIterator<PlayerSubType> for PlayerSubType
impl FromIterator<PlayerSubType> for PlayerSubType
§fn from_iter<T>(iterator: T) -> PlayerSubTypewhere
T: IntoIterator<Item = PlayerSubType>,
fn from_iter<T>(iterator: T) -> PlayerSubTypewhere
T: IntoIterator<Item = PlayerSubType>,
The bitwise or (|
) of the bits in each flags value.
§impl Hash for PlayerSubType
impl Hash for PlayerSubType
§impl IntoIterator for PlayerSubType
impl IntoIterator for PlayerSubType
§type Item = PlayerSubType
type Item = PlayerSubType
§type IntoIter = Iter<PlayerSubType>
type IntoIter = Iter<PlayerSubType>
§fn into_iter(self) -> <PlayerSubType as IntoIterator>::IntoIter
fn into_iter(self) -> <PlayerSubType as IntoIterator>::IntoIter
§impl LowerHex for PlayerSubType
impl LowerHex for PlayerSubType
§impl Not for PlayerSubType
impl Not for PlayerSubType
§fn not(self) -> PlayerSubType
fn not(self) -> PlayerSubType
The bitwise negation (!
) of the bits in a flags value, truncating the result.
§type Output = PlayerSubType
type Output = PlayerSubType
!
operator.§impl Octal for PlayerSubType
impl Octal for PlayerSubType
§impl Ord for PlayerSubType
impl Ord for PlayerSubType
§impl PartialEq for PlayerSubType
impl PartialEq for PlayerSubType
§impl PartialOrd for PlayerSubType
impl PartialOrd for PlayerSubType
§impl Sub for PlayerSubType
impl Sub for PlayerSubType
§fn sub(self, other: PlayerSubType) -> PlayerSubType
fn sub(self, other: PlayerSubType) -> PlayerSubType
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
§type Output = PlayerSubType
type Output = PlayerSubType
-
operator.§impl SubAssign for PlayerSubType
impl SubAssign for PlayerSubType
§fn sub_assign(&mut self, other: PlayerSubType)
fn sub_assign(&mut self, other: PlayerSubType)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
§impl TypeMarker for PlayerSubType
impl TypeMarker for PlayerSubType
§type Owned = PlayerSubType
type Owned = PlayerSubType
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl UpperHex for PlayerSubType
impl UpperHex for PlayerSubType
§impl ValueTypeMarker for PlayerSubType
impl ValueTypeMarker for PlayerSubType
§type Borrowed<'a> = PlayerSubType
type Borrowed<'a> = PlayerSubType
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<PlayerSubType as TypeMarker>::Owned,
) -> <PlayerSubType as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<PlayerSubType as TypeMarker>::Owned, ) -> <PlayerSubType as ValueTypeMarker>::Borrowed<'_>
&Self::Owned
to Self::Borrowed
.