Struct PlayerFeatureBits
pub struct PlayerFeatureBits(/* private fields */);
Implementations§
§impl PlayerFeatureBits
impl PlayerFeatureBits
pub const SELECT: PlayerFeatureBits
pub const UP: PlayerFeatureBits
pub const DOWN: PlayerFeatureBits
pub const LEFT: PlayerFeatureBits
pub const RIGHT: PlayerFeatureBits
pub const RIGHT_UP: PlayerFeatureBits
pub const RIGHT_DOWN: PlayerFeatureBits
pub const LEFT_UP: PlayerFeatureBits
pub const LEFT_DOWN: PlayerFeatureBits
pub const ROOT_MENU: PlayerFeatureBits
pub const SETUP_MENU: PlayerFeatureBits
pub const CONTENTS_MENU: PlayerFeatureBits
pub const FAVORITE_MENU: PlayerFeatureBits
pub const EXIT: PlayerFeatureBits
pub const ZERO: PlayerFeatureBits
pub const ONE: PlayerFeatureBits
pub const TWO: PlayerFeatureBits
pub const THREE: PlayerFeatureBits
pub const FOUR: PlayerFeatureBits
pub const FIVE: PlayerFeatureBits
pub const SIX: PlayerFeatureBits
pub const SEVEN: PlayerFeatureBits
pub const EIGHT: PlayerFeatureBits
pub const NINE: PlayerFeatureBits
pub const DOT: PlayerFeatureBits
pub const ENTER: PlayerFeatureBits
pub const CLEAR: PlayerFeatureBits
pub const CHANNEL_UP: PlayerFeatureBits
pub const CHANNEL_DOWN: PlayerFeatureBits
pub const PREVIOUS_CHANNEL: PlayerFeatureBits
pub const SOUND_SELECT: PlayerFeatureBits
pub const INPUT_SELECT: PlayerFeatureBits
pub const DISPLAY_INFORMATION: PlayerFeatureBits
pub const HELP: PlayerFeatureBits
pub const PAGE_UP: PlayerFeatureBits
pub const PAGE_DOWN: PlayerFeatureBits
pub const POWER: PlayerFeatureBits
pub const VOLUME_UP: PlayerFeatureBits
pub const VOLUME_DOWN: PlayerFeatureBits
pub const MUTE: PlayerFeatureBits
pub const PLAY: PlayerFeatureBits
pub const STOP: PlayerFeatureBits
pub const PAUSE: PlayerFeatureBits
pub const RECORD: PlayerFeatureBits
pub const REWIND: PlayerFeatureBits
pub const FAST_FORWARD: PlayerFeatureBits
pub const EJECT: PlayerFeatureBits
pub const FORWARD: PlayerFeatureBits
pub const BACKWARD: PlayerFeatureBits
pub const ANGLE: PlayerFeatureBits
pub const SUBPICTURE: PlayerFeatureBits
pub const F1: PlayerFeatureBits
pub const F2: PlayerFeatureBits
pub const F3: PlayerFeatureBits
pub const F4: PlayerFeatureBits
pub const F5: PlayerFeatureBits
pub const VENDOR_UNIQUE: PlayerFeatureBits
pub const BASIC_GROUP_NAVIGATION: PlayerFeatureBits
pub const ADVANCED_CONTROL_PLAYER: PlayerFeatureBits
pub const BROWSING: PlayerFeatureBits
pub const SEARCHING: PlayerFeatureBits
pub const ADD_TO_NOW_PLAYING: PlayerFeatureBits
pub const UIDS_UNIQUE_IN_PLAYER_BROWSE_TREE: PlayerFeatureBits
pub const ONLY_BROWSABLE_WHEN_ADDRESSED: PlayerFeatureBits
§impl PlayerFeatureBits
impl PlayerFeatureBits
pub const fn empty() -> PlayerFeatureBits
pub const fn empty() -> PlayerFeatureBits
Get a flags value with all bits unset.
pub const fn all() -> PlayerFeatureBits
pub const fn all() -> PlayerFeatureBits
Get a flags value with all known bits set.
pub const fn bits(&self) -> u64
pub const fn bits(&self) -> u64
Get the underlying bits value.
The returned value is exactly the bits set in this flags value.
pub const fn from_bits(bits: u64) -> Option<PlayerFeatureBits>
pub const fn from_bits(bits: u64) -> Option<PlayerFeatureBits>
Convert from a bits value.
This method will return None
if any unknown bits are set.
pub const fn from_bits_truncate(bits: u64) -> PlayerFeatureBits
pub const fn from_bits_truncate(bits: u64) -> PlayerFeatureBits
Convert from a bits value, unsetting any unknown bits.
pub const fn from_bits_retain(bits: u64) -> PlayerFeatureBits
pub const fn from_bits_retain(bits: u64) -> PlayerFeatureBits
Convert from a bits value exactly.
pub fn from_name(name: &str) -> Option<PlayerFeatureBits>
pub fn from_name(name: &str) -> Option<PlayerFeatureBits>
Get a flags value with the bits of a flag with the given name set.
This method will return None
if name
is empty or doesn’t
correspond to any named flag.
pub const fn intersects(&self, other: PlayerFeatureBits) -> bool
pub const fn intersects(&self, other: PlayerFeatureBits) -> bool
Whether any set bits in a source flags value are also set in a target flags value.
pub const fn contains(&self, other: PlayerFeatureBits) -> bool
pub const fn contains(&self, other: PlayerFeatureBits) -> bool
Whether all set bits in a source flags value are also set in a target flags value.
pub fn insert(&mut self, other: PlayerFeatureBits)
pub fn insert(&mut self, other: PlayerFeatureBits)
The bitwise or (|
) of the bits in two flags values.
pub fn remove(&mut self, other: PlayerFeatureBits)
pub fn remove(&mut self, other: PlayerFeatureBits)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
remove
won’t truncate other
, but the !
operator will.
pub fn toggle(&mut self, other: PlayerFeatureBits)
pub fn toggle(&mut self, other: PlayerFeatureBits)
The bitwise exclusive-or (^
) of the bits in two flags values.
pub fn set(&mut self, other: PlayerFeatureBits, value: bool)
pub fn set(&mut self, other: PlayerFeatureBits, value: bool)
Call insert
when value
is true
or remove
when value
is false
.
pub const fn intersection(self, other: PlayerFeatureBits) -> PlayerFeatureBits
pub const fn intersection(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The bitwise and (&
) of the bits in two flags values.
pub const fn union(self, other: PlayerFeatureBits) -> PlayerFeatureBits
pub const fn union(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The bitwise or (|
) of the bits in two flags values.
pub const fn difference(self, other: PlayerFeatureBits) -> PlayerFeatureBits
pub const fn difference(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
pub const fn symmetric_difference(
self,
other: PlayerFeatureBits,
) -> PlayerFeatureBits
pub const fn symmetric_difference( self, other: PlayerFeatureBits, ) -> PlayerFeatureBits
The bitwise exclusive-or (^
) of the bits in two flags values.
pub const fn complement(self) -> PlayerFeatureBits
pub const fn complement(self) -> PlayerFeatureBits
The bitwise negation (!
) of the bits in a flags value, truncating the result.
§impl PlayerFeatureBits
impl PlayerFeatureBits
pub const fn iter(&self) -> Iter<PlayerFeatureBits>
pub const fn iter(&self) -> Iter<PlayerFeatureBits>
Yield a set of contained flags values.
Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.
pub const fn iter_names(&self) -> IterNames<PlayerFeatureBits>
pub const fn iter_names(&self) -> IterNames<PlayerFeatureBits>
Yield a set of contained named flags values.
This method is like iter
, except only yields bits in contained named flags.
Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
§impl PlayerFeatureBits
impl PlayerFeatureBits
pub fn has_unknown_bits(&self) -> bool
has_unknown_bits
pub fn get_unknown_bits(&self) -> u64
get_unknown_bits
Trait Implementations§
§impl Binary for PlayerFeatureBits
impl Binary for PlayerFeatureBits
§impl BitAnd for PlayerFeatureBits
impl BitAnd for PlayerFeatureBits
§fn bitand(self, other: PlayerFeatureBits) -> PlayerFeatureBits
fn bitand(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The bitwise and (&
) of the bits in two flags values.
§type Output = PlayerFeatureBits
type Output = PlayerFeatureBits
&
operator.§impl BitAndAssign for PlayerFeatureBits
impl BitAndAssign for PlayerFeatureBits
§fn bitand_assign(&mut self, other: PlayerFeatureBits)
fn bitand_assign(&mut self, other: PlayerFeatureBits)
The bitwise and (&
) of the bits in two flags values.
§impl BitOr for PlayerFeatureBits
impl BitOr for PlayerFeatureBits
§fn bitor(self, other: PlayerFeatureBits) -> PlayerFeatureBits
fn bitor(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The bitwise or (|
) of the bits in two flags values.
§type Output = PlayerFeatureBits
type Output = PlayerFeatureBits
|
operator.§impl BitOrAssign for PlayerFeatureBits
impl BitOrAssign for PlayerFeatureBits
§fn bitor_assign(&mut self, other: PlayerFeatureBits)
fn bitor_assign(&mut self, other: PlayerFeatureBits)
The bitwise or (|
) of the bits in two flags values.
§impl BitXor for PlayerFeatureBits
impl BitXor for PlayerFeatureBits
§fn bitxor(self, other: PlayerFeatureBits) -> PlayerFeatureBits
fn bitxor(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The bitwise exclusive-or (^
) of the bits in two flags values.
§type Output = PlayerFeatureBits
type Output = PlayerFeatureBits
^
operator.§impl BitXorAssign for PlayerFeatureBits
impl BitXorAssign for PlayerFeatureBits
§fn bitxor_assign(&mut self, other: PlayerFeatureBits)
fn bitxor_assign(&mut self, other: PlayerFeatureBits)
The bitwise exclusive-or (^
) of the bits in two flags values.
§impl Clone for PlayerFeatureBits
impl Clone for PlayerFeatureBits
§fn clone(&self) -> PlayerFeatureBits
fn clone(&self) -> PlayerFeatureBits
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for PlayerFeatureBits
impl Debug for PlayerFeatureBits
§impl<D> Decode<PlayerFeatureBits, D> for PlayerFeatureBitswhere
D: ResourceDialect,
impl<D> Decode<PlayerFeatureBits, D> for PlayerFeatureBitswhere
D: ResourceDialect,
§fn new_empty() -> PlayerFeatureBits
fn new_empty() -> PlayerFeatureBits
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl Default for PlayerFeatureBits
impl Default for PlayerFeatureBits
§fn default() -> PlayerFeatureBits
fn default() -> PlayerFeatureBits
§impl<D> Encode<PlayerFeatureBits, D> for PlayerFeatureBitswhere
D: ResourceDialect,
impl<D> Encode<PlayerFeatureBits, D> for PlayerFeatureBitswhere
D: ResourceDialect,
§impl Extend<PlayerFeatureBits> for PlayerFeatureBits
impl Extend<PlayerFeatureBits> for PlayerFeatureBits
§fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = PlayerFeatureBits>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = PlayerFeatureBits>,
The bitwise or (|
) of the bits in each flags value.
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)§impl Flags for PlayerFeatureBits
impl Flags for PlayerFeatureBits
§const FLAGS: &'static [Flag<PlayerFeatureBits>]
const FLAGS: &'static [Flag<PlayerFeatureBits>]
§fn from_bits_retain(bits: u64) -> PlayerFeatureBits
fn from_bits_retain(bits: u64) -> PlayerFeatureBits
§fn contains_unknown_bits(&self) -> bool
fn contains_unknown_bits(&self) -> bool
true
if any unknown bits are set.§fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
§fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
§fn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
§fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
§fn contains(&self, other: Self) -> boolwhere
Self: Sized,
fn contains(&self, other: Self) -> boolwhere
Self: Sized,
§fn insert(&mut self, other: Self)where
Self: Sized,
fn insert(&mut self, other: Self)where
Self: Sized,
|
) of the bits in two flags values.§fn remove(&mut self, other: Self)where
Self: Sized,
fn remove(&mut self, other: Self)where
Self: Sized,
&!
). Read more§fn toggle(&mut self, other: Self)where
Self: Sized,
fn toggle(&mut self, other: Self)where
Self: Sized,
^
) of the bits in two flags values.§fn set(&mut self, other: Self, value: bool)where
Self: Sized,
fn set(&mut self, other: Self, value: bool)where
Self: Sized,
Flags::insert
] when value
is true
or [Flags::remove
] when value
is false
.§fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&
) of the bits in two flags values.§fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
&!
). Read more§fn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^
) of the bits in two flags values.§fn complement(self) -> Self
fn complement(self) -> Self
!
) of the bits in a flags value, truncating the result.§impl FromIterator<PlayerFeatureBits> for PlayerFeatureBits
impl FromIterator<PlayerFeatureBits> for PlayerFeatureBits
§fn from_iter<T>(iterator: T) -> PlayerFeatureBitswhere
T: IntoIterator<Item = PlayerFeatureBits>,
fn from_iter<T>(iterator: T) -> PlayerFeatureBitswhere
T: IntoIterator<Item = PlayerFeatureBits>,
The bitwise or (|
) of the bits in each flags value.
§impl Hash for PlayerFeatureBits
impl Hash for PlayerFeatureBits
§impl IntoIterator for PlayerFeatureBits
impl IntoIterator for PlayerFeatureBits
§type Item = PlayerFeatureBits
type Item = PlayerFeatureBits
§type IntoIter = Iter<PlayerFeatureBits>
type IntoIter = Iter<PlayerFeatureBits>
§fn into_iter(self) -> <PlayerFeatureBits as IntoIterator>::IntoIter
fn into_iter(self) -> <PlayerFeatureBits as IntoIterator>::IntoIter
§impl LowerHex for PlayerFeatureBits
impl LowerHex for PlayerFeatureBits
§impl Not for PlayerFeatureBits
impl Not for PlayerFeatureBits
§fn not(self) -> PlayerFeatureBits
fn not(self) -> PlayerFeatureBits
The bitwise negation (!
) of the bits in a flags value, truncating the result.
§type Output = PlayerFeatureBits
type Output = PlayerFeatureBits
!
operator.§impl Octal for PlayerFeatureBits
impl Octal for PlayerFeatureBits
§impl Ord for PlayerFeatureBits
impl Ord for PlayerFeatureBits
§fn cmp(&self, other: &PlayerFeatureBits) -> Ordering
fn cmp(&self, other: &PlayerFeatureBits) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
§impl PartialEq for PlayerFeatureBits
impl PartialEq for PlayerFeatureBits
§impl PartialOrd for PlayerFeatureBits
impl PartialOrd for PlayerFeatureBits
§impl Sub for PlayerFeatureBits
impl Sub for PlayerFeatureBits
§fn sub(self, other: PlayerFeatureBits) -> PlayerFeatureBits
fn sub(self, other: PlayerFeatureBits) -> PlayerFeatureBits
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
§type Output = PlayerFeatureBits
type Output = PlayerFeatureBits
-
operator.§impl SubAssign for PlayerFeatureBits
impl SubAssign for PlayerFeatureBits
§fn sub_assign(&mut self, other: PlayerFeatureBits)
fn sub_assign(&mut self, other: PlayerFeatureBits)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
§impl TypeMarker for PlayerFeatureBits
impl TypeMarker for PlayerFeatureBits
§type Owned = PlayerFeatureBits
type Owned = PlayerFeatureBits
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl UpperHex for PlayerFeatureBits
impl UpperHex for PlayerFeatureBits
§impl ValueTypeMarker for PlayerFeatureBits
impl ValueTypeMarker for PlayerFeatureBits
§type Borrowed<'a> = PlayerFeatureBits
type Borrowed<'a> = PlayerFeatureBits
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<PlayerFeatureBits as TypeMarker>::Owned,
) -> <PlayerFeatureBits as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<PlayerFeatureBits as TypeMarker>::Owned, ) -> <PlayerFeatureBits as ValueTypeMarker>::Borrowed<'_>
&Self::Owned
to Self::Borrowed
.