Struct CustomPlayerApplicationSetting
pub struct CustomPlayerApplicationSetting {
pub attribute_id: Option<u8>,
pub attribute_name: Option<String>,
pub possible_values: Option<Vec<CustomAttributeValue>>,
pub current_value: Option<u8>,
/* private fields */
}
Expand description
Specification allowed player application settings. Defined by AVRCP 1.6.2 Appendix F (player application settings).
Fields§
§attribute_id: Option<u8>
The attribute id for the custom setting. Must be between 0x80-0xFF, as defined in AVRCP 1.6.2 Appendix F.
attribute_name: Option<String>
The string descriptor of the custom attribute.
possible_values: Option<Vec<CustomAttributeValue>>
The possible values the custom attribute can take.
current_value: Option<u8>
The current value that the custom setting is set to.
Trait Implementations§
§impl Clone for CustomPlayerApplicationSetting
impl Clone for CustomPlayerApplicationSetting
§fn clone(&self) -> CustomPlayerApplicationSetting
fn clone(&self) -> CustomPlayerApplicationSetting
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CustomPlayerApplicationSetting
impl Debug for CustomPlayerApplicationSetting
§impl<D> Decode<CustomPlayerApplicationSetting, D> for CustomPlayerApplicationSettingwhere
D: ResourceDialect,
impl<D> Decode<CustomPlayerApplicationSetting, D> for CustomPlayerApplicationSettingwhere
D: ResourceDialect,
§fn new_empty() -> CustomPlayerApplicationSetting
fn new_empty() -> CustomPlayerApplicationSetting
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl Default for CustomPlayerApplicationSetting
impl Default for CustomPlayerApplicationSetting
§fn default() -> CustomPlayerApplicationSetting
fn default() -> CustomPlayerApplicationSetting
Returns the “default value” for a type. Read more
§impl<D> Encode<CustomPlayerApplicationSetting, D> for &CustomPlayerApplicationSettingwhere
D: ResourceDialect,
impl<D> Encode<CustomPlayerApplicationSetting, D> for &CustomPlayerApplicationSettingwhere
D: ResourceDialect,
§impl PartialEq for CustomPlayerApplicationSetting
impl PartialEq for CustomPlayerApplicationSetting
§impl TypeMarker for CustomPlayerApplicationSetting
impl TypeMarker for CustomPlayerApplicationSetting
§type Owned = CustomPlayerApplicationSetting
type Owned = CustomPlayerApplicationSetting
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for CustomPlayerApplicationSetting
impl ValueTypeMarker for CustomPlayerApplicationSetting
§type Borrowed<'a> = &'a CustomPlayerApplicationSetting
type Borrowed<'a> = &'a CustomPlayerApplicationSetting
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<CustomPlayerApplicationSetting as TypeMarker>::Owned,
) -> <CustomPlayerApplicationSetting as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<CustomPlayerApplicationSetting as TypeMarker>::Owned, ) -> <CustomPlayerApplicationSetting as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Persistable for CustomPlayerApplicationSetting
impl StructuralPartialEq for CustomPlayerApplicationSetting
Auto Trait Implementations§
impl Freeze for CustomPlayerApplicationSetting
impl RefUnwindSafe for CustomPlayerApplicationSetting
impl Send for CustomPlayerApplicationSetting
impl Sync for CustomPlayerApplicationSetting
impl Unpin for CustomPlayerApplicationSetting
impl UnwindSafe for CustomPlayerApplicationSetting
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more