#[repr(C)]pub struct GraphicsShaderGroupCreateInfoNV {
    pub s_type: StructureType,
    pub p_next: *const c_void,
    pub stage_count: u32,
    pub p_stages: *const PipelineShaderStageCreateInfo,
    pub p_vertex_input_state: *const PipelineVertexInputStateCreateInfo,
    pub p_tessellation_state: *const PipelineTessellationStateCreateInfo,
}Expand description
Fields§
§s_type: StructureType§p_next: *const c_void§stage_count: u32§p_stages: *const PipelineShaderStageCreateInfo§p_vertex_input_state: *const PipelineVertexInputStateCreateInfo§p_tessellation_state: *const PipelineTessellationStateCreateInfoImplementations§
Source§impl GraphicsShaderGroupCreateInfoNV
 
impl GraphicsShaderGroupCreateInfoNV
pub fn builder<'a>() -> GraphicsShaderGroupCreateInfoNVBuilder<'a>
Trait Implementations§
Source§impl Clone for GraphicsShaderGroupCreateInfoNV
 
impl Clone for GraphicsShaderGroupCreateInfoNV
Source§fn clone(&self) -> GraphicsShaderGroupCreateInfoNV
 
fn clone(&self) -> GraphicsShaderGroupCreateInfoNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreimpl Copy for GraphicsShaderGroupCreateInfoNV
Auto Trait Implementations§
impl Freeze for GraphicsShaderGroupCreateInfoNV
impl RefUnwindSafe for GraphicsShaderGroupCreateInfoNV
impl !Send for GraphicsShaderGroupCreateInfoNV
impl !Sync for GraphicsShaderGroupCreateInfoNV
impl Unpin for GraphicsShaderGroupCreateInfoNV
impl UnwindSafe for GraphicsShaderGroupCreateInfoNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more