pub trait DeviceSocketBindingsContext<DeviceId: StrongDeviceIdentifier>: DeviceSocketTypes {
// Required method
fn receive_frame(
&self,
socket: &Self::SocketState<DeviceId::Weak>,
device: &DeviceId,
frame: Frame<&[u8]>,
raw_frame: &[u8],
);
}
Expand description
The execution context for device sockets provided by bindings.
Required Methods§
Sourcefn receive_frame(
&self,
socket: &Self::SocketState<DeviceId::Weak>,
device: &DeviceId,
frame: Frame<&[u8]>,
raw_frame: &[u8],
)
fn receive_frame( &self, socket: &Self::SocketState<DeviceId::Weak>, device: &DeviceId, frame: Frame<&[u8]>, raw_frame: &[u8], )
Called for each received frame that matches the provided socket.
frame
and raw_frame
are parsed and raw views into the same data.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.