pub type PhysicalDeviceShaderFloat16Int8FeaturesKHR = PhysicalDeviceShaderFloat16Int8Features;Aliased Type§
#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8FeaturesKHR {
    pub s_type: StructureType,
    pub p_next: *mut c_void,
    pub shader_float16: u32,
    pub shader_int8: u32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float16: u32§shader_int8: u32